If the price tag puts you off there is a whole lot of video game here. When you see one switch to laser to release the bee and grab it. Flying near their location will reveal them temporarily. This is one of the biggest ways to gain score as it feeds into the game in various ways including multipliers, and much more in other modes.Įvery stage has hidden bees. That tells you how many enemies you have killed as part of the chain. Below that you will see the giant HIT with numbers. If you wait too long, or destroy everything too quickly leaving you nothing to chain with, you will drop the chain, the gauge will empty, and any benefits of chaining will be lost.
When you kill an enemy there will be a small window of time where if you kill another enemy the chain will be extended, filling up the gauge. The rainbow gauge in the top left is your chaining guide. Skill is rewarded and challenges can be overcome. The game will not 'eat your quarters' in an unfair way. The important thing is Cave is good at balancing incredible difficulty with fair game play. Don't forget these are arcade games and were made to be hard as nails. The better you are doing the harder the game will become. Rank systems are a sort of dynamic difficulty slider. Activating hyper increases rank (see below) so use with care.
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When full you can unleash a hyper attack which is very powerful and cancels bullets. It may be tempting to credit feed to get to the end of the game and not see what the big deal is, but if you hang out and get familiar with how these things are working beyond the surface you will find some of the most challenging and addictive stuff in gaming.ĭestroying enemies fills up the Hyper Counter. Unlike fighting games there is no anxiety about getting stomped from other players of much higher skill levels.Ĭhains, counters, rank, loops and the likes are all present, not to mention the many variations and additions that the different modes provide on these systems. This can appear intimidating at first pass, but similar to fighting games there is a lot of range in the skill of these systems and what you personally want to get out of them. If you've been out of the shmup game for a while you might be surprised how deep the well goes. DDP is good for survival play, that is just trying to survive until the end using a single credit (1CC), but also contains very deep scoring systems.